The middle of the summer is one of the greatest moments of the year. Apart from being an arbitrary point in time, for some it’s a marker that pinpoints the exact moment when getting a vacation seems like a good idea and for me it’s the exact point in time when the nice people from ludum dare give a go to competitions.
This time it’s about making an RTS game in 7 days, or 7DRTS for short and the scope as @sorceress explains in the official 7DRTS announcement is to make a RTS (real time strategy), TBS(turned based strategy) or just some jumping pixels requiring minimal interaction, doesn’t really matter, the important thing is to have fun.
Overall I think it will be a pretty fun thing to do as we’re restricting our actual game dev to 2 days and therefore expect the competition itself will probably be pretty tight, but mostly because I will be doing something that involves networking and differential equation models for game balancing. I’m still figuring out the details, but I will be explaining all implementation details, so you might want to come back once in a while during this challenge.
Also, everything will be hosted on github, so you can follow the repository from now if you want to, I plan to support at least mac os, linux and windows, but iOS and Android might also be a possibility. I don’t plan to upload builds there, I will be putting automatic compilation scripts, but if you just want to play the game without the hassle of compilation, leave a comment with a way to contact you and I’ll try to send a compiled binary.
And last, but not least I wish everyone participating good luck.