7DRTS: The Game

It’s been a while since I’ve announced that I’ll be participating in 7DRTS and I’ve been hard at work thinking of blocky graphics and gradients to fill the screen under a shabby pretense for the general amusement, and this is what I ended up with.

The showdown begins

The showdown begins

Jokes aside this game isn’t necessarily about war itself, but rather about consequences, the focus of the game being to be able to balance your resources properly. You will be able to win the war quickly if you go all out, but on the other hand the remaining survivors won’t be able to find enough resources to survive.

The game itself will feature in the beginning just 2 opponents inspired from Zapas’ childhood creations prism and cube (Yes, your own characters are competing against you!). And four main mechanisms:

  • The bomb: Atomic bomb, decimates the competing army, but also uses up a lot of resources.
  • Poison: Stop resource regeneration for the competing army, but also uses up most of your resources
  • Spur: Increases infantry production rate
  • Conversion: Essentially a slider that decides how many resources are converted into infantry

Your resources will gradually drop by a rate dependent on the total population of your country and when they reach 0 they cannot be replenished anymore, so it’s essentially game over.

The goal of the game is to survive for as long as you can and to make it  a little bit more interesting, you cannot do anything to control the resource fluctuation while you are at peace.

That being said, let the competition begin. I’m gonna go grab a cup of coffee.

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